Optimizing PS5 DualSense Deadzones for Street Fighter 6
Street Fighter 6 uses a No in-game slider deadzone scale, so the same percentage means different physical stick travel than other games. Set the deadzone just high enough to cover your stick's at-rest noise: too low and you get a drifting stick in sf6 reads as false left/right inputs — the worst kind of failure for a fighting game. too high and your aim feels spongy.
DualSense drift tends to show up as a slow camera or aim drift after 6–12 months of heavy use, and it reads the same in {game.name} as on any other title.
Connection mode matters
Wireless controllers report at the same deadzone values but can add input latency. For the most precise tuning, connect via USB first, verify your stick, then match the settings wirelessly.