Optimizing PS5 DualSense Deadzones for Elden Ring
Elden Ring uses a No in-game slider deadzone scale, so the same percentage means different physical stick travel than other games. Set the deadzone just high enough to cover your stick's at-rest noise: too low and you get a drifting camera stick causes unintended slow panning — lethal when platforming or fighting. too high and your aim feels spongy.
DualSense drift tends to show up as a slow camera or aim drift after 6–12 months of heavy use, and it reads the same in {game.name} as on any other title.
Connection mode matters
Wireless controllers report at the same deadzone values but can add input latency. For the most precise tuning, connect via USB first, verify your stick, then match the settings wirelessly.